![]() ![]() At that time, Hall relocated to EA's Tiburon studio, and UXO was placed in the hands of Yee. Yee said the reason for the decision was to "focus our online efforts, and most of my team will be moving to the UO expansion pack, the UO live team, and an unannounced Ultima Online project." GameSpot was told by another source within EA that no staffers were laid off as a result of today's decision.įormerly under the guidance of lead producer Rick Hall, Ultima X: Odyssey went through an evolution when its design and development staff were recently moved from EA's Austin, Texas, studio to the company's main Redwood Shores campus. ![]() "This isn't an easy decision but its the right move for the future of all things Ultima, including the community and the team." ![]() "As of today, development on Ultima X: Odyssey has ended," he said. In a post on the official UXO Web site, producer David Yee gave the game an epitaph of sorts. The game had been on track for a 2005 release, but rumors of trouble had been swirling around the project for some time. Today Ultima X: Odyssey was summarily pulled from the production schedule by publisher Electronic Arts.
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