![]() ![]() ![]() The game itself is wonderful, so I'm happy to see it get universal acclaim. Hence why I'm a little confused about what makes Gorogoa stand above its contemporaries and gain that mass-market seal of approval. What puzzles me is how some of my favourite story-driven games are classed with the derogatory genre of "walking simulator" instead of something more positive like "rich story experience" or something. There aren't any special modes, and there's a distinct lack of bells and whistles.ĭon't get me wrong though, those are all reasons why I typically love a good narrative game. After all, there's very little in Gorogoa beyond the core aesthetic and gameplay. However, as much as I enjoy this little game, I'm left wondering about what it did differently to others in its class. Sure this may not be the biggest game release in the last few years, but it managed to acquire a good level of exposure thanks to its undeniable strengths. Why then, does everyone love Gorogoa so much? On the other hand, it's why I've often heard people complain about games that focus too much on a single element, even if they pull it off superbly. It's why we have games that shove in as many collectables and modes as possible, with no regard to their quality. I know a lot of people out there like to tick a lot of boxes with their games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |